Controls:

WASD : Move

~ : Pause (on Browser version) 

Escape: Pause (On Downloadable version)

Left Click: Interact

Right Click: Exit/Close Menu


This was made for the PB& Game Jam and took a week to complete. It was really fun making this type of game and we hope you enjoy. Comments are welcome, we would love to hear your experience and if you managed to escape!

This is the first puzzle game that we've made so feedback on difficulty is appreciated.

StatusReleased
PlatformsWindows, HTML5
Rating
Rated 3.8 out of 5 stars
(4 total ratings)
AuthorSnowDayEllie
GenrePuzzle
Made withUnity
TagsEscape Game, escape-room, Game Jam
Average sessionAbout a half-hour
LanguagesEnglish

Download

Download
Solve Puzzles.zip 158 MB

Development log

Comments

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Just Escaped! thought it was awesome the only thing I couldnt really understand is TV channel I thought I understood what I needed to do but ended up not knowing at all and just Brute forced my way into it other than that its looking great! a lot of fun Keep it up!

You added the diamond cards!

Awesome! I really liked it!

can you make it so it has a save feature? or where it automatically saves?

Game takes long to load

(+1)

Thank you for the feedback :) This was my first attempt at a 3D game to be played in browser, so I am not experienced in optimization yet. I added a downloadable version if you would like to play without any loading or lag issues. 

My friend is the Owner of the peanut butter group! Thank you for your summit game! Yeah i can play only on browser games! But it does make sence! Thanks!

(he was using a slow computer)

(1 edit)

What?

you used a chrome book.

(1 edit)

No? It's a windows.

it doesnt load slowly on a chromebook-

(1 edit) (+1)(-1)

I didn't even notice the candle can be taken and the four items can be grabbed while holding the candle. I was a fun game. My advice for the next game update, randomize the paswords and keycodes.

(+1)

Thank you for the feedback. :) I definitely understand that there are some issues in clearly understanding how and what you can interact with. If/When I update this project I will keep this in mind.